Roblox api terrain. After 5 seconds it will paste the terrain back. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. The following code will copy the whole terrain and clear it.
Items from 7 are increased even further. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator.
A terrainregion is a snapshot of terrain retrieved from the copyregion method. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. Dimensions must exactly match the size of the target region in voxels.
3d array of voxel occupancies number between 0 and 1. Terrain now receives normal mapping and water reflects and refracts and is now transparent. The id of the asset.
Create a deep copy of a roblox instance and descendants where archivable true. I used five layers of perlin noise mathnoise which is a function in roblox studio. Originally it used a preset of meshes to render its terrain.
Int optionalthe page to retrieve. The id of the place. The components of the region3s minimum and maximum.
Terrain lets you create dynamically morphable environments with little to no lag. Robloxs visual feature set is now more complete at this level. Essentially it is a find and replace operation on terrain materials.
Can be later pasted into the terrain using pasteregion. When calling this method the resolution parameter must be exactly 4.